I’m Esther, a concept and 3D artist with a passion for games and animation. From designing a training game at the Army Game Studio to creating and updating websites at Kinetic Communications, my diverse internship experiences have provided me with a unique combination of artistic and technical skills. I’m currently working as a Marketing Assistant at Vestavia Hills Library in the Forest while taking on a variety of freelance projects including web design and 3D modeling.
I’m inspired by all things physics and fantasy, especially Tolkien’s works and anything about outer space. After four years, I recently finished writing and illustrating The White Cat, a fantasy webcomic inspired by a French fairytale (published on Webtoons). In my free time, I’m writing a children’s book and developing a pixel art RPG game with a few friends.
If you’re interested in working with me or would like to hear more about my art, feel free to reach out to me via email at esthergrimes1703@gmail.com. I’d love to hear from you!
• Collaborating with the marketing team to improve the library's website, ensuring that library resources are easily accessible to patrons
• Designing promotional content for the library such as posters and social media posts
• Iterating on designs and ideas in response to feedback
• Planning for and assisting with outreach and library events
• Paging for ≥4 hours per week, checking in and shelving library materials
• Cross-training in various departments to gain a broader understanding of library functions and resources
• Collaborated with the Head of Marketing at Vestavia Hills Library in the Forest to rework their website in WordPress, focusing on clean and intuitive design
• Executing projects in web design and 3D modeling with precision and clear communication
Starting in fall of 2025, I interned as a web designer and developer at Kinetic. My key responsibilities included:
• Using Figma to design and prototype unique websites
• Building designs using WordPress as well as statically using HTML, CSS, and JavaScript
• Making design improvements to existing sites
• Collaborating with other designers and developers using GitHub
• Interned with Travis Blaise, Chief Creative Director of SketchToAnimate and former Disney animator
• Worked as a 2D artist to draw character turnarounds and pose references for ARC animated pilot episode
• Implemented feedback to revise and color drawings
Over the summer of 2024, I gained Secret clearance and interned with the Army Game Studio as a 2D and 3D artist, working with a team to create a training game for the Department of Defense.
Key Responsibilities: created concept art for UI and 3D models, created digital illustrations for final UI, textured 3D models in Substance 3D Painter, created hand-drawn animations in Photoshop, and worked with programming team to tailor art to gameplay needs
Software Used: Unity, Substance 3D Painter, Maya, Photoshop, Illustrator