PARO: The Acquisition Game

Art reel showing concept art, 2D illustration/animation, and 3D models created for the game

Demo reel of game prototype in Unity

Final game board design inspired by The Pentagon

Final game board design inspired by The Pentagon

Logo design with different color options

Logo design with different color options

Examples of the 4 types of cards in the game from left to right: technical solution, contract, management, and wild cards. 
Top row: card backs
Bottom row: card fronts

Examples of the 4 types of cards in the game from left to right: technical solution, contract, management, and wild cards.
Top row: card backs
Bottom row: card fronts

The 3 types of chips collected by the player throughout the game. From left to right: money, time, and customer satisfaction.

The 3 types of chips collected by the player throughout the game. From left to right: money, time, and customer satisfaction.

Hand-drawn animation introducing the mission of the game: the DoD must organize a rescue mission to stop wildfires in Siberia.

Hand-drawn animation showing the relief brought to Siberia at the end of the mission.

Concept art for one of the game pieces: a small boat

Concept art for one of the game pieces: a small boat

Side view render of final boat game piece showing textures I created. Modeled by Belle Higginbotham

Side view render of final boat game piece showing textures I created. Modeled by Belle Higginbotham

3/4 view of boat

3/4 view of boat

Back view of boat

Back view of boat

Concept art for helicopter game piece

Concept art for helicopter game piece

3/4 view render of helicopter with my textures. Modeled by Belle Higginbotham

3/4 view render of helicopter with my textures. Modeled by Belle Higginbotham

Side view of helicopter

Side view of helicopter

Top view of helicopter

Top view of helicopter

During my 2-month summer internship with the Army Game Studio at Redstone Arsenal, I worked with a small team to create PARO: The Acquisition Game. Our game is a digital adaptation of a board game made to teach about the phases of acquisition for the Department of Defense. My part in this project included 2D art/animation and texturing. All 3D models shown here were created by Belle Higginbotham (Instagram: @nicetech82). Programming team: Dalia Castro and Aliyah Terry