Art reel showing concept art, 2D illustration/animation, and 3D models created for the game
Demo reel of game prototype in Unity
Hand-drawn animation introducing the mission of the game: the DoD must organize a rescue mission to stop wildfires in Siberia.
Hand-drawn animation showing the relief brought to Siberia at the end of the mission.
During my 2-month summer internship with the Army Game Studio at Redstone Arsenal, I worked with a small team to create PARO: The Acquisition Game. Our game is a digital adaptation of a board game made to teach about the phases of acquisition for the Department of Defense. My part in this project included 2D art/animation and texturing. All 3D models shown here were created by Belle Higginbotham (Instagram: @nicetech82). Programming team: Dalia Castro and Aliyah Terry